OPTIMUS INNOVATIVE TECHNOLOGIES CORPORATION


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STEM - ENTERTAINMENT TECHNOLOGY



A cutting-edge program that brings together students from a variety of academic backgrounds. The Entertainment Technology Program immerses students in the technologies used to design today’s most popular video games, and combines STEM with the Arts to create STEAM.


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ABOUT THE PROGRAM





The STEM-Entertainment Technology Program (STEM-ETP) is a truly one-of-a-kind program that introduces Junior and Senior High School students to cutting-edge game creation technologies and skills.


Developed by distinguished faculty members of the Carnegie Mellon Entertainment Technology Center (ETC), the STEM-ETP immerses students in the technologies used to design today’s most popular video games and mobile applications. Combining the STEM Fields with the Arts to create STEAM, students not only gain the technical skills, but also the creativity and insights they will need to thrive in today’s fast-growing global Game Development Industry.


The STEM-ETP teaches students about every skill set used in the production of games, from 3D Modelling, Programming, Mobile App Design, Storyboarding and more. Students don’t need to be programmers to participate in the STEM-ETP, since the courses are designed not only for programmers, but also for artists, writers, and creators.



A UNIQUE APPROACH TO LEARNING



As with all Carnegie Programs, the STEM-ETP uses a unique, learn-by-doing approach that provides students with an opportunity to practice and polish their skills in a highly-interactive and collaborative environment. While everyone can acquire knowledge by reading and listening to lectures, performance skills are developed and refined through practice. For this reason, the STEM-ETP focuses on experiences and exercises, as opposed to lectures and tests.


The STEM-ETP courses combine the work, insights, and best practices in video game development from Carnegie Mellon University, with results from the latest research into how students learn. Courses are taught in a classroom, online, or blended environment, combining classroom learning with hands-on experiences and digital resources.



COLLABORATION FOR INNOVATION



In today’s gaming industry, games are created by teams of 100, 200, or even 300 people, consisting of designers, artists, script writers, programmers, engineers, testers and marketers. At companies such as ActiVision, Disney Interactive, Electronic Arts, Pixar, Valve and Ubisoft, project-based, multi-disciplinary teams of artists and technologies work together to create fully-integrated experience that entertain, inform, inspire and affect an audience.


iCarnegie’s STEM-ETP teachers students that there is more to making a product than just one skill or discipline. By working together as part of a collaborative, multi-disciplinary team, students learn about the vocabulary, values, and working patterns of the other disciplines required to create an integrated experience.



COMPLETE SELECTION OF COURSE SUBJECTS



Foundation courses provide basic experience and solid foundations for students with our prior coding and artistic knowledge, through hands-on research presentations, prototyping, and playing games, all of which will help them decide whether to pursue a career in the video game industry.


Skills courses provide and introduction to the basic technical and artistic skill sets required to create a modern, engaging video game. Skills courses represent the majority of the STEM-ETP.


Studio courses provide students the opportunity to experience what it’s like to work in the actual video game industry, by giving them hands-on experience with the tools, skills, and technologies used to create video games.



AN INDUSTRY READY FOR YOU



Being a game development professional means being part of the fastest-growing industry worldwide, with the skills to take advantage of its exponential growth. Some notes about the Game Development Industry:


-A Global Market Size of USD 148.8 Billion in 2019, up from just USD 67 Billion in 2012 and USD 82 Billion in 2016. Market Size is expected to reach USD 196 Billion by 2022.


-Auxilliary Businesses, such as Gaming Video Content and Gaming Tournaments, generated USD 5.2 Billion and USD 177 Million in 2019, respectively.


-There are 2.5 Billion Gamers in the world in 2019, compared to just 500 million in 2015.


-For mobile apps, mobile games generated USD 22 Billion in revenue for the year 2019, which represented 77% of the total app market economy.



DESIGNED



FOR ALL AGES AND SKILL LEVELS





Age appropriate curriculum for students in any field of study, aged 12 to 18. Can be adapted even by students without prior knowledge



INTERNATIONAL



CERTIFICATIONS





Only Carnegie-developed Game Development Program in the Philippines, recognized by game studios in over 30 countries worldwide



crafted



by experts





With courses written by distinguished faculty from Carnegie Mellon University, all courses contain expertly-crafted activities, quizzes, projects, assessments, and more.



TEACHERS



LEARN WITH THE STUDENTS





Engaging, immersive, self-guided online professional learning courses that get teachers started is available on our platform. Self-guided online tutorials that correspond to each student course, and coding coaches, are all available to teachers.



COMPUTATIONAL



THINKING





Computational thinking helps students deconstruct complex problems, extract useful data, identify patterns and develop algorithms as well as logical reasoning



CONTACT US



inquiry@optimusph.com | Phone: (02)8.340.4899